Tuesday, March 21, 2017

Marks/Symbols

Article Summary
All in all, logos/symbols/marks/etc. have to be pretty compact, and yet easily recognizable; everything in it has to work well together, too.

Symbol or Logo?
A lot of people get these two confused; a symbol is a picture used to identify an organization, etc., while a logo only has to do with the actual name of it. Logos use type, symbols use graphics. When you combine these two, you get a combination mark!

What I Learned
Before reading this "article", I actually learned what I explained in the previous paragraph, that a logo and a symbol aren't the same thing. If I hadn't learned that, that probably would have caused a lot of confusion in the future. I also didn't know that Gestalt principles were used in graphic design ("close gestalt" and "open gestalt") in order to serve "as a magnet for the eye".

Picking Favorites
I feel like I'm being really repetitive with this, but believe it or not, my favorite thing that I got out of this article was that *gasp* logos and symbols aren't the same thing!!!!! No way!!!!!!! I already explained why it was valuable!!!!!!!!!!

All Together Now
Articles are usually pretty lengthy for me to read, even if this one was only two pages. However, most of what I learned from it was pretty important (like what I mentioned in the paragraphs above :> ).

- Brenna (• ◡•)

Thursday, March 9, 2017

Making 'Kubo and the Two Strings'

Main Idea
Generally, this article briefly describes several aspects of the creation of the movie 'Kubo and the Two Strings', such as making the puppets their clothing.

Author's Feelings
You can already tell how Giardina, the author, feels about the process just by reading the first paragraph. It's very obvious that she believes the process to be—and it is—extremely difficult, especially when she compares moving a single finger to preparations for a lunar launch. She doesn't seem to have any negative feelings towards it—she seems absolutely fascinated.

But Does She Actually Support This...?
YES. She does support this. Heavily. Giardina doesn't necessarily cite any particular documents/videos/etc., but she does describe many of the efforts it took to create the movie, such as carefully designing clothes for 9-inch tall figurines, printing thousands of different faces for multiple characters, and doing a seemingly endless amount of research to get the feel of the movie just right.

Strengths/Weaknesses

According to the Visual Effects Society, Carolyn Giardina has been writing articles for topics like this for over 15 years, which explains why I think she does such a good job of thoroughly explaining what all went in to this film. However, the ending of the article didn't really seem like much of a conclusion; it just kind of stopped. I wish she would have ended it in a better fashion.

Giardina's Conclusion (If It Was One)
As said in the last paragraph, she didn't really give a conclusion. The article just ended with her talking about the individual pieces of material that made the clothing for the Sisters. So...it wasn't that great (imo).

Significance of the Main Points

Most of what the writer talked about seemed like they're pretty significant, excluding little side stories, even though they were informative. Her main claim was that the set of this movie was much more "advanced" than previous stop-motion films, and easily supported that with multiple references to the small portions that made up the whole of the movie.

But Does Her Argument Support the Main Points...?
Please read the surrounding paragraphs.

Convincing Evidence
Yes yes yes yes yes yes yes yes yes yes yesssssss! She uses more than enough evidence! She convinced me in the second paragraph!! I don't think I have to say any more!!!!!

Connecting It to E-Comm
Being in (and doing this for) animation, this makes me realize that even if it takes a really, really long time to work on something, and it's super frustrating, I need to keep working on it for the final product. The people at Laika worked on 'Kubo' for about two years, and it ended up being one of my favorite movies. It can basically be summed up by the VFX (visual effects) supervisor of the movie, Steve Emerson, when he said, "Making this movie wore me out. I can't wait to do another."

Here's What I Didn't Understand...
There were a few words I didn't know the meaning of in the article (i.e. "verbose"), but I was able sort of figure out what was being said using context clues and knowledge of what happens within the movie.
That wasn't such a big deal for me, but I wish she would say a little more about this "Shannon Tindle" that she mentioned, who apparently came up with the concept of 'Kubo'.

To Finish Things Off,

I could not agree more with this lady!! Not only do the creators of this film say it was extremely difficult to make, but 'Kubo' just looks so well made that it's almost impossible to disagree.

- Brenna (• ◡•)

"Carolyn Giardina." Visual Effects Society. N.p., n.d. Web. 09 Mar. 2017.

Giardina, Carolyn. "How 'Kubo and the Two Strings' Merged Stop-Motion Animation and 3D Printing (Plus a 400-Pound Puppet)." The Hollywood Reporter. N.p., 15 Dec. 2016. Web. 09 Jan. 2017.

Thursday, January 19, 2017

Posters!!!

Overview
Posters, viewed in the way consumers see it (not posters that you hang in your room), basically reflect the economic, social, cultural, and political state of everyday life. They can also suggest, unveil or remind the viewer of their personal "wishes". Most of all, a poster should inform its audience in stimulative way so that it is not forgotten and it is possibly dispersed to others. Today, posters have become common enough to the point that we see them everywhere.

Follow the Rules
The laws of designing a poster, as boring as they may sound, can actually make your product more noticeable to a passerby. Supposedly, it isn't very often that people stop to look at a poster, probably because they didn't "follow the rules". There are many factors in this, including:

  • Color
  • Proportion
  • Contrast
  • Rhythm
  • Form
  • etc.
The factor "color" can have multiple meanings; it can create a specific mood, "clarify situations", and is especially recognizable when having to do with politics (Democrat, Republican, etc).
Another factor, "lettering", is very important, but not as much as "color" might have. The fundamentals of this element incorporate its size, legibility [from a distance], and style.
Lastly, there's "shape", another one of the most significant principles of poster design. Some of its effects on the overall product include the shape being large in size, but not too dominating, obvious from a distance, "forceful presentation" to catch someone's attention, clarity, visual appeal, overlapping with other elements of the poster, and a dynamic display. Like other functions of the "laws", it won't work correctly if used improperly.

Key Points
The three main points I believe this article is trying to get across is that most posters aren't as publicly tasteful as they could be, they should be made to pop out, and most importantly, they recognize situation that are happening in real life. The first two are prominent because they both attempt to get the reader to not follow the crowd with boring posters, but make them influential in your own way. As for the last one, you may be so used to what's happening in the real world that you don't realize how important it is until you see it reflected on a poster.

Valuable Aspects
To me, the most interesting thing I read from this article was that, as said in the previous paragraph, there aren't many posters that strike people's aesthetics like there might have been before. By keeping this in mind, I will try my best to make my projects more optically appealing and study successful posters in the hopes of having the same effects of them.

Dumbed Down
In conclusion, posters are important and should be made with care.

- Brenna (• ◡•)

Friday, December 16, 2016

Semester Reflection - Graphic Design

Semester in Review

  •  Raccoon
    • This project took us a few weeks, but not too many. For it, we created a raccoon using a tutorial (through it, we learned the basics of Illustrator), and afterwards put it in a "fall picture" (mine didn't look very good) and a postcard. A huge setback for me during this project was that we also had to put some fall leaves in our fall picture, but I had the idea that we had to make all the leaves in the tutorial when we actually just had to make a few. However, I'm pretty proud of the postcard I made; it was around Halloween time when we made ours, so I gave mine a Halloween theme. I never got any feedback for my fall raccoon, but I did receive some compliments on my postcard. :> I didn't really like these projects as much as the ones we did later on, since we weren't able to be as creative with them.

  •  Vector Portrait
    • Our second project was creating vectorized portraits of ourselves in Illustrator. For me, this project, once again, took me longer than everyone else in making it. We had another few weeks to work on it, but I spent a great deal of time after school trying to make it more and more detailed. In the picture I was recreating, I had been wearing plaid, so I had to create a different shirt for the portrait so it wouldn't take as long. I don't ever remember getting feedback on it. My personal opinion on the finished portrait would be that it looks good and bad at the same time (good: lots of detail; bad: I'm really ugly).
  • Infographic
    • Out of all the projects we've done so far, this is the one I'm most proud of. Our assignment was to create an infographic based on something we're interested in, so for mine, I chose the ISS because of my dream to someday go to space. I know I'm being repetitive, but again, I don't know how long we had to work on these; I know it was at least a month. In the beginning, we mainly had to do a bunch of research, but I decided to do my graphics first, which set me back later when I had to do a ton of research. During the process of making it, I received a bit of critique from some of the "full-time" graphic design students, in which they recommended that the bar of information to the side have a background that complimented the rest of the image, soooo that's what I did. I think my infographic turned out pretty well, but maybe just a little too crowded in some areas. I spent several hours after school working on this and, even though it was very tiring, I love the final result.

Time Well Spent
Because of the fact that I'm super awkward when talking to people (and therefore almost never talk), I think I'm pretty good in terms of managing my time.
When I completed my work, some things I would do to utilize my time would be to: go through Behance, work on homework, or make other things in Illustrator.
To strengthen my work outside of class, I draw a lot and try to pay more attention to ads on television or anywhere else to see what professional graphic designers use in their work.

Strengths
I've always been pretty keen on art and design, so it wasn't hard at all for me to create visually appealing images and asking a few people if what I've made makes sense or not.

Areas of Improvement
Even though I can't really help that I'm a slow worker, I would like to become a faster worker and, as my brother says, "Work smarter, not harder." I'm sure that with enough time, I'll start to improve on that.

Overall Thoughts
As I said before, my favorite thing about this semester has been creating my ISS infographic, which I am so proud of. However, if I could go back in time to stop myself from doing something, I would tell myself not to make all the fall leaves (since no one else told me). I thoroughly enjoyed learning about all the tools in Illustrator, and I hope that next semester I can make something even more impressive than my infographic.


- Brenna (• ◡•)


Portfolio Reflection

Worm
I think this was our first or second project, and it was so long ago that I barely remember what we did. However, I do know that this was our first project involving the puppet pin tool. Using it, we learned how to make an otherwise immobile object move around without having to make any more versions of that character (if that makes sense??).
    We learned it through the directions, of course, but I still had a bit of difficulty when it came to actually animating it.
    My worm moves faster that it actually inches and it looks really weird, but it was one of my first animations so I'm sure it's fine.
    I love the worm I made (it's the one that destroyed Bikini Bottom), but for some reason this was a really hard project for me.



        Walk Cycle
        When we were all working on our walk cycle animations (for me, it was my sexy astronaut), I learned that you can animate characters that you draw [in separate parts] using programs like AfterEffects and how to make a character walk.

        I AM SO PROUD OF THIS!!! I love almost everything about it!! The only thing I'm not proud of is the fact that I couldn't figure out how to use the pinpoint tool, so it looks like the astronaut is just marching across the screen instead of actually walking like a normal person.
        I assure you that I will be proud of this project even after I've been dead for millions of years. I know this is so stupid, but this was my favorite project from this semester.


          Scenery Animation

            I had never known that there were several layers of scenery used in old animated movies and cartoons to make the setting seem more realistic. We learned how to do just this: how to create a moving landscape.
            The bad thing about working in Photoshop (for me) is that I always forget to switch layers if I want to draw on one of them, and of course that happened here. I don't remember where this happened, though, since it was such a long time ago, but I can assure you it happened. I don't really like the stuff that moves across the background, but at least the clouds look nice.
            So far, this has been my second favorite project, only surpassed by the sexy astronaut, since it involved a lot of drawing and actually looks pretty nice compared to my other projects.

              Ice Cream
              When we made our ice cream, I wasn't really looking at the directions to figure out how to get the ice cream texture on my ice cream (I just went to Google Images instead), so that was kind of a lost opportunity. However, I did learn how to use the timeline in Maya and how to rotate objects for the timeline.
              I learned this by constantly asking for help with things I should have been able to figure out on my own, but I'm stupid lol. I also got some of the directions...from the directions (surprise!).
              We did not pick this project, it was assigned to the class. However, we did get to put a bit of creativity into the project by coloring our ice cream however we wanted, and by making our own ice cream "shops" (they were more like rooms than shops).
              Sadly, I'm one of those people who has a lot of trouble finding things that are right in front of them, so I kept having to ask people where certain tools would be found and I'm sorry to them. I also couldn't figure out how to get the shadows to show up, even though I know how to now. BUT I did do a good job with color scheme and making things look nice, I think.
              Literally the only thing I would change about this would be to add shadows.
              This was kind of an in between project for me; it wasn't really hard, but it wasn't really easy.


              Pen


              For this project, we had to create a pen that we owned in Maya, so we had to do a lot by scale. I constantly had to hold the pen up to my screen to make sure it was the right size. From this, I learned how to scale things properly and, additionally, how to create new vertices using the "Insert Edge Loop" tool.
              I learned how to use the edge loop tool thanks to someone else who was having trouble in class; if he hadn't spoken up, I don't know if I would have ever learned how to do it. As for scaling properly, that just seems like common sense to me. It wouldn't make very much sense to make a pen that looks just like the actual pen, but shorter...or something like that.
              I didn't really have a choice in choosing this project or the pen that I ended up modeling. I mean, I'm really happy that it was a fairly simple pen, otherwise I'm sure I would have had wayyyy more trouble making it than I already did.
              I'm pretty proud of myself in the sense that if I didn't know what to do, I would either do it my own way or look it up instead of just complaining about it like I usually do. Although, I kept getting kind of angry when I couldn't even do that and asked people around me for help and they couldn't help me. Even though it wasn't their fault, I just couldn't help but get irritated when they could help someone else but not me. :<
              Maya, unsurprisingly, is a lot easier for me to use now than it was when I first started using it. I've learned a lot from it [and don't cry as much about it as I used to haha].
              Hopefully, if I every get Maya on my home computer, I will be inclined to make more objects like this and keep improving. Well...not really like this, but better things like dogs or something.
              I am very much a perfectionist, so it really bothered me when I had already made the thing on the end of the pen (where you push it and the point comes out at the top) because it was slightly larger than the actual one, and it still really bothers me. I would definitely change it if I could.

                This was probably one of the projects that I'm most proud of in this class, even if it was just making a pen. I think it looks a lot better than a lot of the other things I've made in this class! :>


                  - Brenna (• ◡•)

                  Thursday, December 15, 2016

                  Hayao Miyazaki vs. A.I.

                  Main Idea
                  The article "The Director of "Spirited Away" Called Animation Made by AI an "insult to Life Itself" " (sorry for the title being so long) discusses the opinion of Hayao Miyazaki—a well-known Japanese animator—on A.I. drawn animations. His reaction, as you can imagine, was not positive.

                  Robots = Bad, Imagination = Good
                  In this article, Miyazaki argues that animations produced by A.I.s to be used in movies is an absolutely terrible idea and is "an insult to life itself". However, this isn't all that surprising considering how much depth he has put into his characters. I know it says something similar in the article, but I feel that way too.

                  Argument
                  Since robots lack imagination, Miyazaki, as I just said, doesn't think that it would be okay at all to use robots instead of actual people. He wasn't thinking in terms of producing movies faster, but taking time to make animations that matter. His only source was himself, but you can't really use a source for something like this.

                  Strengths and Weaknesses

                  I don't think this article really has any weaknesses, since it wasn't written by Miyazaki himself but only a person who wanted people to know how he felt. As far as I know, there aren't any typos or anything like that in the article. So...nothing really.
                  As for strengths, I thought it was very informative but not repetitive at all, so I thought that was pretty good.

                  Author's (Miyazaki's?) Conclusion
                  The author ended the article with a quote from Miyazaki that I'm sure many people would feel sad reading: "I feel like we are nearing to the end of times. We humans are losing faith in ourselves." I'm sure I'm not the only one who feels worried about the future when reading that.
                  Significance
                  Almost anything that Hayao Miyazaki says sounds important, even if he's just talking about a food he likes. After reading the quotes from this article, I'm sure many people will be inclined not to create things like this out of respect for him.

                  Author's Opinion
                  For about the billionth time, the author doesn't really argue about anything at all; she just talks about Miyazaki's reaction. However, she does drop some hints that she doesn't like the idea of the invention with vocabulary like "creepy" for the A.I.'s animation. However, Miyazaki's arguments about how a person's imagination should create instead of a machine definitely supported his claim of the drawings being disgusting.

                  Makes Sense
                  The "evidence" Miyazaki gives for why AI animation is horrible would relate more to someone who has more of a romantic mindset than a logistic one. Miyazaki, in this case, has the former.

                  For People Who Are Worried About This Kind Of Thing
                  I don't think it's very likely that robots are going to start taking over a ton of jobs in the future for this reason, so don't worry about that. 

                  Confusing?
                  There was a sentence in the article that read, "Referring to his experiences with a disabled friend...'Now, thinking of him, I can't watch this stuff and think it's interesting.'" I have read that sentence multiple times but I still don't really understand what is trying to be said. This seems to me like something everyone else but me would understand, but as usual, I'm probably thinking way too hard about it.

                  Afterthought
                  I honestly don't know why everyone has been making such a big deal about this lately, I mean it's not all that surprising (to me anyway).
                  Also, sorry, it seems to me like I've just been saying the same things over and over again.

                  - Brenna (• ◡•)

                  Cheng, Selina. "The Director of "Spirited Away" Called Animation Made by AI an "insult to        Life Itself" " Quartz. N.p., 10 Dec. 2016. Web. 13 Dec. 2016.

                  Tuesday, December 13, 2016

                  "Red"

                  Please Watch Before Reading!



                  Story Elements
                  Basically, this was a retelling of the classic story "Little Red Riding Hood", but in this case, a twist was added so that the wolf is actually a boy with a crush on Red Riding Hood. The whole story has a sweet tone to it, even when Red Riding Hood is being attacked, because even when she's in danger, the wolf boy is still there to protect her.



                    For My Own Work...
                    For my future projects, I would try to use character appeal similar to this one; I love drawing in styles like this. Also, it seemed pretty concise, which for me is difficult to do; I just get to detail oriented. I could definitely learn from this video in that sense.


                      I Know
                      It's kind of a given that if I wanted to make an animation I would have to give my characters...well, some character! Pretty much everybody knows how to do that. Other than that, as freshmen we learned about some of the basics of animation, like squash and stretch, and I could see some of these principles being used throughout this animation (squash and stretch, anticipation, appeal, etc.). We haven't gone into animating by hand in class, so I can't really say anything about that.


                        Nice!
                        The art style used in this is so cute! If I was the one who made this, I would be so proud of myself. Also, I really like that the creator left sketch marks on some of his frames, even though I don't usually like that. It just makes it seem cuter.


                          Improvements
                          Something that really bothered me while watching this was that there were sound effects for movements you would barely hear in real life. However, in moments like when the monster's horn was stuck in the tree, there was no noise at all; it just felt very unbalanced. Also, just for the record, I don't think that anything would still be alive (or at least uninjured) if they were thrown into a tree that brutally.


                            As a Conclusion
                            I'm a little nervous that this wouldn't be considered as a "professional animation" considering all of the film shorts I've seen, but considering this was made by just one person, I think it's pretty good.

                            - Brenna (• ◡•)


                              Red. Dir. Hyunjoo Song. YouTube. N.p., 29 June 2010. Web. 12 Dec. 2016.