Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Tuesday, May 23, 2017

How to Make an Asteroid in Maya















Why Do I Need to Know How to Make an Asteroid?
Just in case you ever want to recreate the legendary "Godzilla Goes to McDonald's" (or if you just want to make a space scene). You do you. This tutorial is for anyone who's interested in learning about Maya, or just confused about a few functions of it.

Just Follow These Steps
1.) Open Maya
2.) Create a cube










3.) Make it smoooooooth (Mesh>Smooth)













4.) Smoosh it in wherever (Surfaces>Sculpt Geometry Tool)


















































5.) Make it smoooooooth again




























6.) Add a Lambert to it (hold down right button on mouse>Add Favorite Material>Lambert>maybe name it "asteroid")




















7.) Click the checker-lookin' button next to "color", choose file, then choose the stretched out asteroid picture up there at the top ↑.



































8.) Lastly, add a bump map in the "asteroid" lambert attribute area where it says "bump map". Use the checker box next to it, and use the same stretched out asteroid picture up there. You can edit how deep the bumps go if you want. :>

























More Help




- Brenna (• ◡•)












Tuesday, May 9, 2017

Godzilla Goes to McDonald's

The Scope
This, I'm pretty sure, is our final project. For this, we were put into randomly generated groups to come up with a short story to create using VFX and some of the concepts we learned throughout our year in animation.

Production

My team started off filming the scene where Godzilla (Ashlee) is taking the food from the worker (Josh). The rest was just making models in Maya, which was what I was doing for a lot of the time. After all the models were made, I created the title card using Illustrator. After a LONG time, everything was done, and Gabe and James put it all together in After Effects.



If Things Had Been Different
I know it's not something that I did, but I wish Rowan had decided to make the spaceships in Maya, since it would have been a lot easier to combine everything into one Maya file. That's my only real criticism, but he did do a really, really good job when it came to making them.
Oh, I guess another one would be that we didn't follow the storyboard at all (and I didn't know about it)??? So...maybe we should've followed the storyboard?? There were also so many editing errors made in the story (that I didn't know about) that I don't care to mention them all.

Same Things
I mean, I thought it was pretty funny, and so did everyone else, so I guess I'd keep the humor aspects in it. I also think that the greenscreen effects were dealt with pretty well, even if we couldn't exactly get our hands on believable costumes.

Making Future Projects Better
TALKING TO EACH OTHER MORE IN THE GROUP WOULD HAVE BEEN VERY HELPFUL!! You know, just so everyone knows what's happening!! We should have done that more often. :>

The End
All and all, this project was pretty fun to make (and watch), even if it was made pretty poorly. I don't regret it!


- Brenna (• ◡•)

Friday, December 16, 2016

Portfolio Reflection

Worm
I think this was our first or second project, and it was so long ago that I barely remember what we did. However, I do know that this was our first project involving the puppet pin tool. Using it, we learned how to make an otherwise immobile object move around without having to make any more versions of that character (if that makes sense??).
    We learned it through the directions, of course, but I still had a bit of difficulty when it came to actually animating it.
    My worm moves faster that it actually inches and it looks really weird, but it was one of my first animations so I'm sure it's fine.
    I love the worm I made (it's the one that destroyed Bikini Bottom), but for some reason this was a really hard project for me.



        Walk Cycle
        When we were all working on our walk cycle animations (for me, it was my sexy astronaut), I learned that you can animate characters that you draw [in separate parts] using programs like AfterEffects and how to make a character walk.

        I AM SO PROUD OF THIS!!! I love almost everything about it!! The only thing I'm not proud of is the fact that I couldn't figure out how to use the pinpoint tool, so it looks like the astronaut is just marching across the screen instead of actually walking like a normal person.
        I assure you that I will be proud of this project even after I've been dead for millions of years. I know this is so stupid, but this was my favorite project from this semester.


          Scenery Animation

            I had never known that there were several layers of scenery used in old animated movies and cartoons to make the setting seem more realistic. We learned how to do just this: how to create a moving landscape.
            The bad thing about working in Photoshop (for me) is that I always forget to switch layers if I want to draw on one of them, and of course that happened here. I don't remember where this happened, though, since it was such a long time ago, but I can assure you it happened. I don't really like the stuff that moves across the background, but at least the clouds look nice.
            So far, this has been my second favorite project, only surpassed by the sexy astronaut, since it involved a lot of drawing and actually looks pretty nice compared to my other projects.

              Ice Cream
              When we made our ice cream, I wasn't really looking at the directions to figure out how to get the ice cream texture on my ice cream (I just went to Google Images instead), so that was kind of a lost opportunity. However, I did learn how to use the timeline in Maya and how to rotate objects for the timeline.
              I learned this by constantly asking for help with things I should have been able to figure out on my own, but I'm stupid lol. I also got some of the directions...from the directions (surprise!).
              We did not pick this project, it was assigned to the class. However, we did get to put a bit of creativity into the project by coloring our ice cream however we wanted, and by making our own ice cream "shops" (they were more like rooms than shops).
              Sadly, I'm one of those people who has a lot of trouble finding things that are right in front of them, so I kept having to ask people where certain tools would be found and I'm sorry to them. I also couldn't figure out how to get the shadows to show up, even though I know how to now. BUT I did do a good job with color scheme and making things look nice, I think.
              Literally the only thing I would change about this would be to add shadows.
              This was kind of an in between project for me; it wasn't really hard, but it wasn't really easy.


              Pen


              For this project, we had to create a pen that we owned in Maya, so we had to do a lot by scale. I constantly had to hold the pen up to my screen to make sure it was the right size. From this, I learned how to scale things properly and, additionally, how to create new vertices using the "Insert Edge Loop" tool.
              I learned how to use the edge loop tool thanks to someone else who was having trouble in class; if he hadn't spoken up, I don't know if I would have ever learned how to do it. As for scaling properly, that just seems like common sense to me. It wouldn't make very much sense to make a pen that looks just like the actual pen, but shorter...or something like that.
              I didn't really have a choice in choosing this project or the pen that I ended up modeling. I mean, I'm really happy that it was a fairly simple pen, otherwise I'm sure I would have had wayyyy more trouble making it than I already did.
              I'm pretty proud of myself in the sense that if I didn't know what to do, I would either do it my own way or look it up instead of just complaining about it like I usually do. Although, I kept getting kind of angry when I couldn't even do that and asked people around me for help and they couldn't help me. Even though it wasn't their fault, I just couldn't help but get irritated when they could help someone else but not me. :<
              Maya, unsurprisingly, is a lot easier for me to use now than it was when I first started using it. I've learned a lot from it [and don't cry as much about it as I used to haha].
              Hopefully, if I every get Maya on my home computer, I will be inclined to make more objects like this and keep improving. Well...not really like this, but better things like dogs or something.
              I am very much a perfectionist, so it really bothered me when I had already made the thing on the end of the pen (where you push it and the point comes out at the top) because it was slightly larger than the actual one, and it still really bothers me. I would definitely change it if I could.

                This was probably one of the projects that I'm most proud of in this class, even if it was just making a pen. I think it looks a lot better than a lot of the other things I've made in this class! :>


                  - Brenna (• ◡•)

                  Tuesday, December 6, 2016

                  Ice Cream Animation

                  Generally,
                  Our job for this project was to create an ice cream "shop" where an ice cream cone, bowl, and a scoop would be rotating on a Lazy Susan.

                  The Process
                  Our first priority was to create the stars of the animation, the cone, bowl, and scoop. Afterwards, we had to use Blinns and Lamberts to color everything BUT the ice cream, but I didn't get the message until later, so I didn't change anything haha...Anyways, we then had to put a backlight, a fill light, and a key light into the frame, including shadows. Unfortunately, many shadows wouldn't show up, and I couldn't figure out how to get them to. Lastly, we had to render out 120 frames of the Lazy Susan spinning and make it into a GIF/video.

                  What I Learned
                  In technical terms, I learned how to group and rotate objects in Maya, along with rendering several frames out all at once.
                  Professionally, I learned that I STILL need to get over my personal pride and ask people for help if I can't figure out what to do. I'm getting better at it, but I still need to work on it.

                  Should Be Different
                  Instead of just leaving it the way it was, I should have made more divisions in the Lazy Susan so that it didn't have edges. I also should have used the cloud thing (???) on my ice cream instead of just picking up images off of Google. Along with that, I should have worked harder to find out what was going on with my shadows.

                  It's Fine the Way It Is
                  I'm actually pretty proud of show smooth the animation is, except for a barely noticeable stop when it loops, but other than that I think it's pretty good.

                  Past Experiences ➡ Future Betterment
                  I know I should have taken more notes on certain procedures in Maya, but some like pressing "R" for the timeline to show up is something that I will definitely remember. I think it will be especially helpful since we pretty much know the basics of animation and won't just be making stills anymore.

                  Just Letting You Know...
                  Even though I already have the GIF on here, I would really appreciate it if you could watch the video too, please (it has music ♪)!



                  - Brenna (• ◡•)